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7. Lecture Interaction Design Methods: The question of the prototype

Tanja Landolt

In this class we'll talk about the prototype and the meaning of it. Is the the prototype the actuation of an idea, it's evaluation, it's dissemination, it's validation all at once? And we'll also talk about where the prototype stops?


Montgomery, Will. 2013. “Machines for Living”. In Wire. 243. 28-35.


STEIM: Studio for Electro-Instrumental Music

– sabre slicing through the darkness, sound crackling in and out of it – tube is fitted with various triggers and hooked up to an array of effects pedals

– therefore it is bringing great rhythmic and tonal variation to the growling hum which his sensors extract from the bulb

– STEIM > it's roots in research and experimentation, aswell new technology to stay in touch with the improvised and electroacoustic soundworlds


I think something that is very interesting about STEIM is that they explored not just in one direction, they explored themselves in different directions such as software, hardware ect and with musicians.


– In the STEIM view, most digital technology is poorly adapted to the expressive potential of the musician’s body

– STEIM does is on the borderline between body and data. The task that the organisation sets itself is that of the interface: how to reconnect the human body to sound making in the digital era.





Houde, S., and Hill, C. 1997. "What Do Prototypes Prototype?", in Handbook of Human-Computer Interaction (2nd Ed.), M. Helander, T. Landauer, and P. Prabhu (eds.): Elsevier Science B. V: Amsterdam.


If we make a prototype we should ask ourselves the following questions:

– What role will the artifact play in a user’s life?

– How should it look and feel? – How should it be implemented?


Learn: we should always focus on the purpose of the prototype!




 
 

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© 2023 by Tanja Landolt.

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